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Round Zero

The Abridged Ludist Manifesto

Foundations

         I have been up all night, sweating, banging at typewriters, trying to explain my art to no one, only dead hares. But I'm not crazy. I suspect they are just sleeping.

        In seemingly eternal gloom, I wallow in my thoughts, as I notice of art and life;

      Everything new ages out into old
      Everything old becomes indistinguishable from the dust it once gathered
      Everything of dust vanishes into air

    Earlier today I saw a Van Gogh bumper sticker on a white van. I saw Cubism, Surrealism, Dada, and modernity as encyclopedia entries with tall price tags. The Rite of Spring, once a starter of riots, is now just a museum-piece. The Postmodernists are dead, the Stuckists have become unstuck, Fluxus fluxed its last flux, and everyone else has moved on.

    Everything new eventually vanishes into air.

    But, alas, air is that which fills my lungs. Air is that which refreshes. Air is that which conducts sound, life, airplanes, and mood. Air is that which takes the photons from the sun, renders them blue in the brightest of days, and shifts them into red over the laziest of your afternoons.

And be you dead, alive, or not born yet, we all share the same air.


Ludism is here. Time has started.

Play has begun.

Game is a Dirty Word


Game is a dirty word. If you’re “gaming a system”, or “playing games”, you are an obtuse gambler, an underhanded manipulator, an insider trader engaging in sophistry, exploiting vulnerabilities with dishonesty. If you “think this is a game” you are a trivializer, unworthy of respect.

In a regular introductory Game Theory class, in any regular mathematics department, in any regular institution, it is not uncommon for the instructor to begin with an excuse: “I know it's called Game Theory, but it's not really about games... It's about business, politics, and war!” As if business, politics, and war were pursuits nobler and more deserving of analysis and appreciation than the concept of play.

In this world, in which play has been delegated pervasively to the digital computation of bits at the corner of someone's bedroom, we are at risk of withdrawing further and further from reality. The misdirection of play will end up feeding into the disastrous finite mindset of the toxic and tenured Game Theory instructor. For it is play that fuels business, politics, and war.

But it is this very pervasiveness of play, present from times immemorial, that is calling for a new kind of art to be born, The Art of the Game.

English speakers are lucky, they have been blessed with immediate access to the word “fun”. Clean, straightforward, beautiful. For some context, its closest relative for Spanish speakers is “diversión,” a word polluted by implications of immature distraction. But it is here where we can easily grasp the duality-centered mindset of someone infected by a culture of so-called-seriousness and auto-flagellation: Fun, and by extension play, is diversion, X steps removed from reality and worth less than ~blank~.

Furthermore, skholē, Ancient Greek for “school”, originally signified play, leisure, free time. But somewhere along the path, the world has gone astray. Now, a school is considered better when it is strict and oppressive, and a job is less valuable if you want to do it. We have associated productivity with pain, and purpose with pay. The Ludist school hereby reclaims the original meaning. Free time is paramount. It is time to be free. It is time to play.

Any and all discussions of play, including this one, requires a preface. A statement that “this use of the word play means serious play”.

Bullshit. All play is serious.


Ludism is The Name of The Game

         We are Homo Ludens. We are those who play.

Why?

     Because when the museum plays, so do you.

A Ludens-G Game